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Pre -high Dissidia Final Fantasy NT. Details with Gamescom 2017

On Gamescom 2017 I managed to play the first serious attempt Square Enix Transfer to PS4 an arcade series of fighting wings in franchise Final Fantasy. So far, it all looks transcendingly cool: bright graphics, cool special effects, a bunch of familiar characters from all the universes of the “last fantasy” and total chaos (in a good way) on the battlefield. The game will appear on the consoles on January 30, 2018.

Unlike original portable parts Dissidia Final Fantasy And Dissidia 012 Final Fantasy, The development was entrusted to the docks in this hybrid genre of Action-RPG and fighting Tecmo koei. They got a difficult task to adapt NICH DFF with all the difficulties of control and other buns to a new console. But the simple port was not limited.

Official announcing trailer.

More than fighting

IN Dissidia Final Fantasy NT Not only all characters from the original were moved, but fourteen new ones were added: one of each part from the very first final line to Final Fantasy XIV, including some of the main villains. The set of skills of each hero correlates with their usual abilities. At the beginning of the match, the player selects special attacks and spells, and later uses them to fill in the chartgeshkali: Tidus, for example, will be able to strengthen his ally or demonstrate his branded Spiral Cut from FF10.

Overcode like Tidus.

Heroes are divided into four types: vanguard, shooter, assassin and specialist. Incredibly slow tank Claud Straif (main character FF7), armed with a gigantic two -handed man, belongs to the power class of the avant -garde, and to the Assassins – Slokwal Leonhart with his mobile "Ganblid". This protagonist from FF8 Hilovat, but quickly moves and conducts truly lightning attacks. The dearest black magician from FF11 Shanttoto Castes spells from the distance – a typical shooter.

The most difficult for mastering was the class of specialists: these guys can do everything, but little by little. For example, Vaan (main character FF12) attacks with a sword and cast fuelballs into enemies, however, separately both of its specializations are not so strong.

Small training video.

All this must be taken into account to create a balanced team, which leads us to the main gameplay: Match 3×3. Forget how a similar Tag-mode works in the rest of the fighting winging, because it is not for nothing that the game has a postscript “with elements of action-RPG”. The player himself chooses the hero and controls him, while the other two Sopartians selects AI, but in arcade mode you can customize the team yourself).

The outcome of the battle largely depends on the ratio of classes.

You also choose “Sammons” – these gods appear on the battlefield and inflict incredible damage, they can temporarily increase team stats (of course, if you have time to fill out the “call” for the round, destroying crystals on the map). All Sammons, like characters, are accurately transferred from their original parts: Shiva, for example, covers the entire location of ice, but keep in mind that its attacks lower the scale of damage exclusively.

This lady will freeze the whole card, it is better to monitor her movement.

By the way, about the scales. The teams have two of them and both are given to the entire group: “Bravey Meter), the filling of which increases damage, and the traditional“ Health ”. You will have to die often, but so conceived. Three lives are given to the team: everyone can die once, or someone alone-all three times. According to the condition of victory, three knockdown become, regardless of which of the enemies you will send to it.

Focus on the map helps a little trajectory of movement (as in FF12) and attacks https://winner-gb-casino.co.uk/ of your Sopartians. I watched Ichiro Khazama (producer Dissidia FF NT) and Takeo Kudziraoki (game director), but it was almost impossible to keep track of everything: the round was at unrealistic speeds. I myself managed to knock out two “life” from Khazam-san, but while I focused on the exhaustion of his party “courage”, he quietly scored a full scope. And then it remained only to watch how one riding on a horse literally puts my team … This game really requires a serious skill from the player, you can forget about luck.

Sometimes it’s very difficult to understand what is happening on the screen.

__ has passed a lot of time since the last game of the series came out. How long Dissidia Final Fantasy NT was developed?

Ichiro Khazama: About 4 years, we changed the concept several times. The main goal was not just to port the game, but to create something new, not like the original.

– how much the versions for the usual PS4 and for Pro will differ?

Ichiro Khazama: We cannot yet reveal the details, but on the PS4 of the Pro graphics will be more alive. As for the gameplay itself, the frame rate is the same for everyone: 60k per second.

Where else we will see highly polygonal models of characters from the very first finals.

– How many playable characters are expected?

Ichiro Khazama: Now there are about fifty of them, later we plan to add another 6 in the form of DLC.

– Wait for us to online multiplayer?

Takeo TO Udziraoka: Certainly! We just want people from different countries to compete with each other in rank matches, and not just playing locally.

-What about the story-fashion?

Ichiro Khazama: We have chosen a very interesting way of the story of a story: no matter what mode the game is in (arcade or competitive), you earn points that can be spent on unlocking the next plot episode.

Takeo TO Udziraoka: We did not want to make another “filler” for anyone else according to the FF series. The new Dissidia has its own full -fledged story.

Lighting attacks very quickly, but for insurance, an arrow should always stand behind it.

– What are Dissidia heroes now fight against?

Takeo TO Udziraoka: The name hints (NT – “New Tale”) that instead of the confrontation of space and chaos, we have a completely new conflict between two divine forces. In addition, this time the characters remember everything that happened to them in the previous parts.

– What fighting are you inspired?

Takeo TO Udziraoka: As you yourself could notice, in terms of gameplay mechanics, our Dissidia does not look like anything. Oddly enough, we were very impressed by the approach Super Smash Bros. – They can be recorded in “Sources of inspiration”. In fact, when the player thinks about team matches, he represents them completely differently, therefore we decided to diversify the approach to the regime. I hope we did it.